Monday, October 18, 2010

47 of 52: House of Cards @ Burnning Man

Miso Susanowa, Xenophile Neurocam and Trill Zapatero has made an interesting build on the Burning Man grounds: House of Cards.  To quoute:


House of Cards: 
The History of Social Networks 
Considered As A House of Cards

The theme and inspiration of this build is based on personal experience
in the growth stages of the social networking scene leading
up to Second Life and the present virtual worlds.

Beginning with the earliest BBS and MUD environments, through the
VRML and 2D progenitors of the mid-90s to the  current VWs, the
birth and growth of virtual worlds and communities is imagined as a
tenuous structure: a house of cards.

An Avatar has climbed these shaky and transitive platforms and is
reaching for the future hypergrid/worlds.


Inside, the build is decorated with screen shots and other materials from old virtual environments.  Also, there are animated texts and other effects floating all around. 

There is an extensive sound environment inside the build, so please turn up the sound if you are normally wandering SL as a deaf (like I do at the office LOL).


 The terminal gives you a notecard with more info

I found the idea quite interesting: That SL is just the top card in the stack (for now) in a big house of earlier attempts to create an immersive environment.  Some day, SL will be as old-fashioned as text-based MUDs feels today. 

Now, MUD ruled some 25 years ago.  That makes you think, because who can imagine what kind of environments will we have 25 years in the future?  Will we even be able to detect any difference between our first and second lives? And how will that impact how we live them?

Follow the white rabbit!  This is an innovative build well worth seing!

2 comments:

Miso Susanowa said...

Thank you Cristopher, for braving the incredible glue-lag and visiting our build! "Follow the white rabbit", a Matrix reference? :D Glad you enjoyed our trip down memory lane to the roots of Second Life and beyond.

Cristopher Lefavre said...

Yes, there is a distinct smell of Trinity's perfume in the air as she walks by and shakes her head at us lag-ridden and touch-insensitive avatars in the kindergarten of virtual reality:-)