20 of 52 - Viewer 2.0 - inspired by World of Warcraft?
First time I saw it, I was actually thrilled about viewer 2.0. It seemed slick, modern and kind of cool.
Then I had to search for the functions I wanted that was kind of hidden, to somehow hide the complexity of the UI for new users. Like showing the position I'm in. It kind of annoyed me, but OK, its fixable.
Later on I found that the chat and IM system with small icons showing in the bottom line, instead of transparent text merely scrolling up the screen was cumbersome in actual use. I spent so much time clicking on icons to retrieve conversations, it really worked me up.
The other day, I suddenly noticed I had not been using viewer 2.0 for a long time, and I also felt I really did not want to. So I wonder: What makes me react that way? Is it just a question about getting used to the interface, as M Linden says? Or is there something fundamentally wrong with it, as lots of residents feel.
Now, the above situation is not unusual: 2 Inventory windows, a chat window and the edit dialog, all up at once. In viewer 2.0, that makes your view of the world rather small I think it's safe to say LOL. In contrast with the previous viewer:
All the windows are transparent, allowing you to keep oriented all around you, even if you have lots of stuff going on. Also, the tabbed IM window with blinking tabs signalling new messages is a fast and easy way of switching between conversations, if you don't want multiple windows open.
The old UI elements is smaller and less obtrusive in the old viewer. In viewer 2.0, the buttons, fields and borders around stuff are so much more "in the way" of things.
Now, SL is not the only virtual world in town. Its not even the largest; that position belongs to the game World of Warcraft. So, I thought it would be interesting to look at the GUI of WoW, comparing it to the line of development that Linden Lab is now taking.
The incredible Hulk - Cristopher
In contrast to the viewer 2.0, there are lots of small UI elements on screen; text and graphics effects showing what's happening is popping up all over the screen.
But when you open some dialogs, your view is suddenly gone:
Please Cry Wolf if you see them, cause I certainly can't
Non-transparent dialogs. Makes me wonder: Is this where the LL developers got their inspiration from? Do they actually play WoW at Battery Road?
One funny detail: When you choose to exit the game, your character sits down, looking kind of tired:
Apart from the non-transparent dialogs, WoW looks nothing like Viewer 2.0. It's not pretending to be a web browser to hide it's complexity. Because a WoW screen can be fearfully more complex than the beginner examples I show here. Yet, people don't seem daunted by the complexity of the GUI; rather the opposite. More than 10 million people actually pay monthly to play WoW, as opposed to Second Life that has a little more than 100.000 paying (premium) members.
So: Did LL had to simplify the viewer to get people to stay in SL? The latest numbers actually indicates that it has not helped a lot.
For me, the hunt for the best viewer continues. But I doubt it will be viewer 2.0.
A Second Life® avatar with alts on ReactionGrid, OSGrid and OpenLife; friendly, curious, open. Spend most of my time building, scripting, exploring and chatting with friends. Always loves to meet new people.