Today, the topic was all about relationships in SL, a minefield of a theme that made me run screaming to the wardrobe and dress in a dirty shirt, red tights and a lame unisex wig. Then I slipped, quite Narnia-like, out the the back of the locker and stepped into inWorldz.
I rezzed at a coffe bar, and was immediately greeted by 3 no-noob avatars hanging out there. Strange how the sad look of my avatar makes me feel a bit "outside". But that feeling soon disappeared when I stepped into the freebee shop and met 2 nice greeters.
With free jeans, shoes, Dark-side-of-the-moon-T-shirt and hair running wild, I had my first chat inWorldz.
Lots of nice stuff to get you going without spending money on clothing. Seems there are several shops around, but I did not have time to explore.
Inworldz is not hypergrid-enabled because of concerns regarding content protection. Like SL, there is an established economy; you can even use ATMs to transfer funds to and from SL. Honey, my first friend there, told me that lots of the people around was content creators, a lot of them run-off from SL. With free texture uploads, that is rather understandable. According to a comment on the iliveisl blog, registration in inWorlds have skyrocketed the last week, perhaps because of people loosing faith in LL after the layoffs and years of customer contempt.
"InWorldz is a Virtual World initially based off the OpenSim software. Efforts however, are being made to move past this source code and becoming closer to the Second Life standard for working improvements. "
So, they have forked off the OpenSim code. Works nice if you want to compete with Mark and have the resources. There is a special inworldz viewer version, but I was able to connect with no problem using the Hippo viewer on Linux.
It will be exciting to follow the growth of this world; seems here is potential for lots of grid refugees in the month to come.