Monday, June 21, 2010

RenderFarClip and BBBC6 - How has it been?

Ener gave a nice tip on her blog a while ago: If you set Debug->RenderFarClip to a high value, you can see farther than the 512 meters that is max in Graphics Options.

I discovered today that in OpenSim sometimes you can see through non-existing regions too! If you look closely between the two windmills on the right, you can see some other mills near the horizon far behind: That's actually Ener's builds in Enclave Passage, 3 empty sims away:-)

BBBC, final topic:
Did you find this year to be harder or easier than previous years? Did you have fun? What did you get out of it this time around? Do you think you'd do it again?

I found some of the themes not harder perhaps, but a bit more thought-provoking. It's been fun, as it was last year, and I'd definitely do it again! Blogging a post each and every day is not something that I will manage (I just know that my enthusiasm for all things goes in waves, virtual worlds and blogs no exception). But it was nice to have a sort of "pressure" on me this week - even though it kind of broke apart at the end. It's also fun to read what other bloggers write about the same theme - I guess Zippora's post regarding crossing the SL-RL relationship border is the one I will remember best.


Ener Hax said...

is this your last post for your year dealio? if so, congrats!!! not many people manage to do that, you are in a small group of bloggers =)

and cool that you can see our windmills! that is a very neat picture, i will try the same =)

Cristopher Lefavre said...

Aw, seems the nice sight of your windmills are a bug only; it sometimes happens when I TP from Enerville to my place - alas it also seems to happen most often when there is lots of lag... :-(

And no, my One Year Weekly is not done; it's just this one-post-a-day-blog-challenge that is through:-)